Tomb raider series order1/18/2024 When Greek philosopher Plato described Atlantis around 360 BC, he wrote about an idyllic utopian society. Gee, I wonder what will happen if Lara stands on Midas’ hand? Go ahead. As Lara explores, she comes across a ruined statue of King Midas. The level boasts one of the series’ most memorable moments. Likewise, spying a high, unreachable ledge at the level start, and finding yourself on that very ledge later, showcases the creativity of the level designers. Discovering the base of the aqueduct early on, only to find yourself atop it much later in the level, is a pinch-me moment. It combines god-tier level design with several ingenious puzzles (and a fair few traps). Image Credit: Crystal DynamicsĪnother Greek level from TR1, “Palace Midas,” is a sprawling subterranean ruin that spirals around itself. “Palace Midas” ( TR1, 1996) “Palace Midas” – Tomb Raider (1996). Anniversary’s version even adds a fantastic water-based puzzle that ranks among the best ever created by current developer Crystal Dynamics. Each room contains a key Lara must retrieve and use later in the level. Her objective? Climb to different levels of the tower, so she can reach four challenge rooms inspired by various gods. In this Greek level, Lara must navigate a ruined central tower of platforms in an impossibly high vertical chamber. No list of iconic Tomb Raider levels is complete without this gem from TR1 (which was also remade and enhanced in 2007’s Tomb Raider: Anniversary). Francis’ Folly” – Tomb Raider: Anniversary (2007). Francis’ Folly” ( TR1, 1996 and TR: Anniversary, 2007) “St. They include an angry T-Rex, who lumbers around a corner in a shocking reveal that is still arguably the most iconic moment in Tomb Raider history. The cogs activate an ancient mechanism that diverts a waterfall away from the entrance to the “ Tomb of Qualopec.” The hitch? The valley is home to some not-so-extinct dinosaurs. Lara needs to find and retrieve three cogs scattered around a mountain valley. Image Credit: Crystal DynamicsĪn all-time favorite among Tomb Raider fans, the premise of TR1’s “Lost Valley” is pretty straightforward. “Lost Valley” ( TR1, 1996) “The Lost Valley” – Tomb Raider (1996). The chamber with the two wooden bridges spanning the room, with a hungry wolf pack waiting below? Iconic. Combat is sparse-just a few bats and wolves, and one startling bear-but each area is instantly recognizable to any Tomb Raider fan. The haunting and chilling ambient track is the only accompaniment as Lara searches caverns and ruins for the lost city of Vilcabamba. It purposely eases players into the game without throwing anything too difficult at them. The level that kicked off a multimedia franchise, TR1’s “Caves,” is a quaint level by design. These are the top 25 levels in the Tomb Raider series. Instead, we listed the levels in chronological order. This list looks at some of the series’ most memorable levels and dives into why they are among the most iconic. When those elements come together just right, you have the recipe for a top-notch Tomb Raider level. Hallmarks of the series also included breathtaking locations, inventive level design, and immersive atmosphere. Who could forget the time Lara slid into an eerie mountain valley, only to face a herd of angry dinosaurs? Or the time its witty heroine had to dodge hungry sharks as she swam through the underbelly of a sunken ocean liner? Her pulse-pounding battle with a horde of Yetis in a pitch-black chamber? From ancient lost cities to nightmarish dreamscapes, Lara has seen some wild things in her day.įrom the start, Tomb Raider’s levels focused on puzzle-solving, platforming, and navigating deadly traps. In its 27-year history, the Tomb Raider series has delivered some truly memorable levels.
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